infomorph


An infomorph is a virtual body of information that possesses emergent features such as personality. The term coined in Was Charles Platt ‘s 1991 novel The Silicon Man , Where It Refers to a single biological consciousness Transferred into a computer through a process of mind transfer . In the book, a character refers to an infomorph as “intelligence held in a computer memory”, and an “information entity”. [1]

Whether the vision is in the future, but computing power is still increasing exponentially (see Moore’s law for more details), and the Future of Humanity at Oxford University has considered the philosophical and technical feasibility of this theory at some point in the future. [2]

The Institute considers it Theoretically possible, To Understand the absolute workings of every part of the mind, and the Ability to measure this in a specific individual, ALTHOUGH Heisenberg’s uncertainty principle may apply if it is Discovered que la brain’s workings were quantum scale are subject to the workings of the mind. However, the rate of appreciation of knowledge in neuroscience and psychology is far greater than the rate of increase in computing power. There are also philosophical questions to be answered, the most important being the nature of consciousness and whether or not it is possible to transfer it to a problem. quote needed ]

Amber Case, a pioneer of cyborg anthropology , considers users of social networks to be “partial infomorphs”, along with people whose writing is left behind after their death. She talks about an informorphic footprint, corresponding to the size of information created and distributed during a person’s lifetime. [3]

See also

  • Ascension (Stargate)
  • Mind uploading
  • Omega Point
  • Simulated reality

References

  1. Jump up^ Platt, Charles (1997). The Silicon Man . ISBN  1-888869-14-3 .
  2. Jump up^ Anders, Sandberg; Nick, Boström (2008). Whole Brain Emulation: A Roadmap (PDF) . Technical Report # 2008-3. Future of Humanity Institute, Oxford University . Retrieved 5 April 2009 . The basic idea is to take a particular brain, scan its structure in detail, and build a software model of it that is so faithful to the original that, when it is appropriate for hardware, it will behave in the same way as the original brain .
  3. Jump up^ Case, Amber. A Dictionary of Cyborg Anthropology . Retrieved 12 December 2011 .

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